-
-
Notifications
You must be signed in to change notification settings - Fork 21k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fixed issue with godot's changes to polypartition third-party code #58376
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
My code review shows this is a bug, not sure the implications though.
Looks good. Could you also update the patch file while documents these modifications? You should be able to just add the missing assignment in place without having to redo the patch:
Please do so by amending the commit with |
I'll try and get it sorted tomorrow. Sorry if it takes me a bit, this is quite literally my first time doing a PR for anything |
Why not cherry-pick? This causes a problem in Goost as well (where some polypartition functions are exposed in Godot 3.x): |
Ok, I think that did it. |
Thanks! And congrats for your first merged Godot contribution 🎉 |
One little followup - I notice in the commit log it says "Nova" with no avatar and no link to my profile. I think I might have not linked my ssh keys up with github properly or something... Not sure what happened there. |
You authored that commit without any email information indeed, see https://github.com/godotengine/godot/commit/36ae916c09181c252e679d6d3bae38ac7a446204.patch You might want to fix your Git config for future commits so that you can be identified as the author. |
Oh well... I'll fix it for next time I guess. |
See #58365
I am unsure where or if this function gets called in the engine, but it may have caused #53808 as well
Bugsquad edit:
NavigationPolygon.make_polygons_from_outlines
#53808